9/2/2023 0 Comments Stale queue meaning![]() ![]() Any variation of the same Special Attack counts as the same move for example, a Giant Punch shares the same staleness regardless of its charge level, or whether it's used on the ground or in the air.Multi-hit attacks will only stale the move once, regardless of how many hits connect.Hitting multiple opponents with a single move will only stale it once.However, moves do stale when hitting opponents under effects of Super or Heavy Armor.Moves do not stale if they hit shields, invincible opponents, Counters/Absorbers or if they clash with projectiles or other moves.As such, landing the weak hitbox will weaken all hitboxes in the attack just as landing the strongest hitbox would. A move will be staled applied to the whole attack rather than individual hitboxes.Moves will not stale by just being used they only suffer this penalty when connecting with an opponent or an object that can take damage (such as the ducks from the Duck Hunt stage or balloons in Smashville).Moves that have not yet been used are considered "fresh".This is something to remember in the Home-Run contest, as some combos will get progressively weaker. Using different attacks will reset the damage of the spammed attack(s) at about the same rate it was cut, while being KO'd resets all a character's moves. When a character uses an attack too many times, the damage and knockback goes down until it becomes less than half its original power. series to encourage players to try different attacks out and use characters to their fullest potential instead of spamming. Series creator Masahiro Sakurai created the mechanic to the Super Smash Bros. 5 Moves that Stale-Move Negation does not affect.4.2 Objects that do not affect Stale-Move Negation.4.1 Objects that affect Stale-Move Negation. ![]() Melee, Brawl, and for Nintendo 3DS and Wii U ![]()
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